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Quelle di seguito elencate sono le postazioni militari controllate dai soldati della Repubblica della Nuova California. Questa lista comprende gli accampamenti di partenza della Legione di Caesar, situati in Arizona quindi ad est del fiume Colorado e gli avamposti della Legione in Nevada ad ovest del fiume.

Sono presenti diversi luoghi deputati alla produzione di energia per gli abitanti della Zona Contaminata. La gamma di armi in Fallout: Sono presenti nuovi tipi di fucili fucile anti-materia , fucile d'ordinanza , carabina d'assalto e Varmint , pistole 9mm e Sono state inserite anche nuove armi uniche e sono presenti in tutta la zona di New Vegas i nuovi "banchi da ricarica" che permettono di smontare le munizioni e ricombinarle tra loro per crearne di nuove e diverse, da usare con altre armi.

Questa funzione permette di modificare le armi con l'aggiunta di accessori come oscilloscopi, caricatori maggiorati e altro ancora.

Alcuni limiti alla modifica della armi sono: I veterani sono anche noti, sia nella Legione sia tra chi non li ha mai visti di persona, con il nome di "soldati con l'armatura nera".

Tra i membri principali del governo della RNC si possono citare:. Nata come un esercito di schiavi, questa organizzazione raccoglie tutti gli schiavisti della Zona Contaminata del Mojave.

Trovano sede al Forte sulla sponda orientale del Colorado , dove Caesar risiede. Dallo scontro con l'RNC per il controllo di Hoover Dam sono usciti una prima volta sconfitti e sta al giocatore decidere se aiutarli o meno a ribaltare questa situazione.

Questi incredibili soldati vengono dunque chiamati "Esercito di New Vegas" che, come dice il Sig. House, avrebbe dei protettori degni del suo nome.

Giunti a New Vegas per impossessarsi della tecnologia contenuta nella centrale di Helios One, i paladini e gli scribi hanno poi dovuto ripiegare dopo l'arrivo dell'RNC nella zona.

Fa parte della Confraternita anche Veronica, possibile compagno che si trova sulla Erano una banda di teppisti, ben organizzati, che saccheggiavano chiunque vi si trovasse sulla loro strada.

Nel i Khan rischiarono di venire totalmente annientati da un solo uomo: Dopo essere entrata in conflitto con l'RNC ha dovuto ripiegare a Red Rock Canyon, dove ora ha il suo rifugio principale.

Circa anni dopo la caduta delle bombe, a causa dei problemi sorti all'interno del Vault 34, sono fuggiti e si sono stabiliti alla stazione aeronautica Nellis, dove da circa 50 anni abitano perennemente isolati e non accettano estranei, difendendosi con del fuoco d'artiglieria.

Banda di ex carcerati che l'RNC aveva intenzione di utilizzare come operai nelle cave. In seguito della loro ribellione si sono impossessati del penitenziario e di Primm.

Non hanno nessun alleato. Diversamente dagli altri giochi della serie Fallout qui l'Enclave appare come un piccolo gruppo di sei uomini in un piccolo bunker chiamato "Bunker dei superstiti", dato che nella storia di Fallout 2 la divisione ovest dell'Enclave era stata completamente distrutta.

Prima della data di uscita ufficiale, Fallout: In ciascuna di tali edizioni era contenuto, a seconda del distributore, un pack di oggetti unici e introvabili nella versione ufficiale.

Classica, Caravan, Tribal e Mercenary. Sawyer, uno dei progettisti capo di Van Buren , il progetto originario di Fallout 3 in sviluppo Black Isle Studios, poi cancellato.

Il produttore ha dichiarato di aver distribuito cinque milioni di copie del gioco per il suo lancio internazionale, gli ordini hanno portato un incasso di milioni di dollari.

Il gioco, pur essendo meno acclamato del precedente Fallout 3 , ha ricevuto ottime recensioni. Il corriere deve eseguire una serie di compiti per conto del misterioso padre Elijah [16] e a rendere difficoltosa la sua impresa ci sono nubi tossiche, un collare esplosivo che a contatto ravvicinato con altoparlanti e radio esplode e molti nemici di alto livello.

Dead Money offre un'ampia gamma di equipaggiamento e quattro nuovi personaggi non giocanti, tre dei quali possono essere reclutati come compagni.

La seconda espansione scaricabile, dal titolo Honest Hearts , aggiunge una nuova zona esplorabile; il parco nazionale di Zion. Il giocatore riceve un segnale radio e, recatosi nel passaggio nordico senza espansione, inaccessibile incontra Jed Masterson e le sue guardie delle carovane che accompagnano il giocatore in una spedizione verso Zion, una regione selvaggia intoccata dalla guerra nucleare.

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Wake up in the Mojave Wasteland with an edge. The Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack each offer unique weapons, apparel and aid advantages that will help you throughout your journey.

The famous weapons manufacturer, Gun Runners, has opened up their exclusive cache of armaments, including new weapons, weapon mods, ammo types and recipes.

Trek far and wide throughout the Mojave Wasteland in search of this elite class of weapons that range from the outrageously potent to the bizarrely impractical.

In Lonesome Road you are contacted by the original Courier Six. He promises to answer why he refused to deliver the Platinum Chip--but only if you make one last journey into the canyons of the Divide.

The Gun Runners' DLC adds a unique variant known as "Sleepytyme", which has an integral suppressor and greater damage and rate of fire.

It is also a holdout weapon that can be carried into casinos and is the only automatic holdout weapon available.

An M3 Grease Gun appears in the game, scaled down so it can be held one-handed, and rechambered for 9x19mm such conversion kits did, indeed, exist for the M3.

Called the "9mm Submachine Gun" in-game. It can be modified with an SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.

The 9mm SMG is fairly common, with one in Doc Mitchell's house waiting for repairs just at the start of the game. The 9mm SMG is a very good starter to the world of fully automatic pistol-caliber carnage.

Its standard round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved.

If one goes to the Wins Hideout near Westside, the unique version of the "9mm SMG" can be acquired and either returned or kept for one's self.

It serves as New Vegas' s SMG bullet hose, with 60 rounds of 9mm to spare, that allows anything to be killed up to a Deathclaw.

The nail gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and the ejection port having been replaced by a safety switch.

The Nail Gun's a rather amusing and powerful weapon in the right hands, doing double damage to limbs if one can keep a nice stockpile of nails.

The American appears in-game as the "Silenced. Its high rate of fire and rather large magazine capacity make the gun somewhat useful against lightly armored foes, but the overall weakness of.

Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower. It also resembles the Tommy Gun-esque laser guns from the TV show Futurama , as evidenced by the three glowing green rings at the end of the barrel.

It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.

The RCW is a rather decent energy weapon, beating out the pistol-based weapons but falling short in the long run due to its overall low damage. The M1A1 Thompson appears as the.

The weapon is used heavily by the White Legs tribe, who call them "storm drums," and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign.

The heavy-hitter of the submachine gun category, this SMG, while largely fictional, seems to have some distinct features from some real-world weapons; namely, it uses a top-mounted round magazine that lies flat along the top of the weapon, rather like that of an FN P90 interestingly, the rear sight is mounted to this magazine, rather like the Calico series , and seems to use a TDI Vector -style offset recoil system and, given the caliber, would probably have to.

It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in "Honest Hearts", and both high-level marked men and Ulysses in "Lonesome Road"; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres.

The Gun Runner's Arsenal DLC adds a version that can be customized further than the one in the base game- while the standard version can accept a suppressor which, like the PGM Hecate II 's suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it , the GRA version can also accept a laser sight which increases accuracy , and a "Stacked Magazine", which raises the capacity from 21 rounds to It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags.

However, the scarcity of the ammo plus the relatively small mags somewhat temper the The Colt Model appears as "Assault Carbine" with a round magazine and a very high rate of fire.

It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire.

Possible Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants.

The Assault Carbine is similar to the Light Machinegun as both serve as rifle alternatives to the miniguns. The Carbine boasts a high rate of fire and same 5mm caliber, allowing for very good damage against armor that's hindered by the small magazines.

They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the All American.

Like the Service Rifle, both these rifles lack the charging handle on the rear, which is a knob located directly on the bolt on the right side where the brass ejects instead.

The Marksmen Carbine is a common weapon, and most military facilities contain a couple. The Marksman Carbine is a powerful weapon, dealing very accurate shots to most targets and allowing for immediate follow up shots, but is restricted by its caliber.

The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a round magazine, and the 82nd Airborne division badge on the magazine well.

The All American is one of New Vegas's best scoped weapons, dealing accurate shots with high damage without eating through hard to find ammunition.

The M16A1 appears in the game, called the "Service Rifle" in-game. It is chambered for 5. It features wood furniture instead of the nylon-plastic furniture typical of real M16s Fallout's Earth ran out of petroleum before the nuclear war.

The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the right side of the receiver, attached directly to the bolt in the ejector port.

While rarely seen due to the weapon's high durability and common replacement parts, the jam animation involves one of the few instances of the forward assist actually being used in fiction.

It can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.

While not mentioned in-game, developers have confirmed the semi-auto only nature was a decision of NCR bureaucracy to lower ammo use, similar to the adoption of 3 shot burst fire in the real world.

The Service Rifle is a better rifle in comparison to the Varmint Rifle as it loads more ammo per magazine and deals more damage, but gets outclassed quickly by other rifles like the Assault Carbine.

In-game lore describes the weapon as a "U. Checkpoint Guard Carbine built around the The Survivalist's Rifle lives up to its name. The accuracy of the standard Service Rifle combined with the power of the New Vegas as the.

A variant added through the Gun Runners' Arsenal DLC gives it the capability to mount modifications such as a Carbon Fibre body, which decreases weight, a custom bolt increasing rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level.

The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies, including deathclaws, and is capped by its slow rechambering speed, rarity of.

Bolt action rifle chambered in 5. Originally, the Varmint Rifle was intended to be another. The Varmint is a good starter rifle, boasting some decent DPS and accuracy, but after armor and such get pulled into the picture, it would be a good idea to replace the Varmint Rifle with a more powerful weapon.

There is a unique variant called the "Ratslayer" which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 heh tally marks on the rear right.

The Varmint Rifle is very common early in the game and is given to you for free by Sunny Smiles during the non-optional quest "Back in the Saddle.

The Ratslayer is a useful little rifle for animals, but its low damage makes it pretty hard to use effectively on human targets.

The M1 Garand was supposed to appear in Fallout: New Vegas as the "Battle Rifle", but withheld from the final product. However, its unique variant was left in, called This Machine.

The rifle has been rechambered to fire. With a high rate of fire and a powerful cartridge, the Battle Rifle is a useful mid range weapon, but suffers from high spread at long range.

Named "This Machine" a reference to Woodie Guthrie's famous guitar sticker, which read "This Machine Kills Fascists"; seemingly as a response, the in-game weapon's stock is marked "Well This Machine Kills Commies" , getting it is a bit convoluted, either you do a unmarked quest given to you by Sgt.

Contreras at Camp McCarren, and then get the ability to buy it from him. Or you can download the weapon manifest in his room and give it to Lt.

Carrie Boyd and get the rifle for free. This Machine is one of New Vegas's most useful weapons, with high damage and crit chance only tempered by the rifle's piddly accuracy at long range.

The Winchester appears as the Cowboy Repeater in the game. The Cowboy Repeater effectively serves as the replacement for the Varmint Rifle, and is accurate and a reliable killer of animals and raiders, but any armor tends to make it less useful.

There is a special variant called La Longue Carabine a reference to The Last of the Mohicans fitted with a scope, an engraved stock, and an Octagon Barrel.

It reloads like the Henry in Fallout 3 which is done by opening the muzzle-end of the mag tube and then inserting rounds in , as the La Longue's model lacks the 's loading port on the receiver.

La Longue Carabine is a very interesting weapon, adding a scope to the Cowboy Repeater equation. Its accuracy and DPS make it a good weapon, but the weakness of.

The Marlin Model appears in game as the "Trail Carbine", and fires. The Trail Carbine is a straight upgrade over the Cowboy Repeater, boasting a damage boost plus the ability to use a scope, but still pales in comparison to the powerhouse that is the Brush Gun.

The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers. Most likely based off the Winchester Model It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots.

The Hunting Rifle is one of the higher-level rifles and serves as a sniping tool sitting between Varmint and Sniper rifles. It's precise, reliable and good at dealing with anything short of a BoS Paladin or a Deathclaw.

The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt at counter-sniping an NCR Ranger, which ends rather predictably.

A unique variant added through the Gun Runner's Arsenal DLC is called the "Paciencia" Spanish for Patience , boasting has extra damage and reliability, but aptly-named due to a reduced magazine capacity of 3 rounds, making patience a virtue, and each missed shot even more punishing than with the regular rifle.

It is also much different than the normal version as it isn't as beaten up as the normal version, it also has a Mexican flag wrapped around the stock as a makeshift cheek rest and a gold bead sight.

Paciencia's a interesting rifle, dealing more damage than it's standard counterpart and boasting a zoom level on par with the Sniper Rifle, but is tempered by its 3 round magazine capacity.

Another unique variant is carried by former 1st Recon sniper Craig Boone. Called simply "Boone's Hunting Rifle" it has the distinction of being the only companion weapon in the game to feature a valid attachment, a scope.

According to the 3D modeler at Bethesda, "The Brush Gun is not based on one gun specifically, but guns like the Winchester Model and Marlin Guide Gun," alhough it appears to also be based on the Marlin Model Its forged receiver modification, however, does resemble the receiver of a Model The Brush Gun is the king of the rifle class of weapons, dealing a ton of pain to anything on the receiving end and with very good accuracy as well.

The Gun Runner's Arsenal DLC adds a unique variant known as the "Medicine Stick", which is superior to the regular Brush Gun in nearly every aspect, and features a much less intrusive ghost ring sight and has a stainless steel or nickel finish on the reciever.

It also has a dream catcher on its stock. Namesake aside, the Medicine Stick is one of the best guns out of the Gun Runner's Arsenal, managing to make the Brush Gun better in every way except magazine capacity, and is one of the best ways to remove bad spirits in the Mojave.

Its name is presumably a reference to Theodore Roosevelt's Winchester Model in. The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle.

Bizarrely, while the weapon still does behave as a coilgun logically should, propelling ferromagnetic projectiles with electromagnetism, these projectiles presumably contained in the weapon's side-mounted box magazine are never replenished, and never run out.

While fictional, the Gauss Rifle is rather clearly inspired by the Lahti L anti-tank rifle, particularly in the receiver area; it even retains the L's crank-type cocking handle.

The Gauss Rifle is the sniper rifle option for characters spec'd into Energy Weapons, with very high damage that will cause hilarious overkill on anything short of Deathclaws, but is restricted by its single shot nature and its overall rarity.

There are 2 unique variants of the Gauss Rifle in-game. The second unique variant, the Faderator, is visually identical to the standard variant, and was clearly intended as a development tool; it cannot be obtained in-game without cheats.

It, among other things, holds far more ammunition and, due to the cell breeder effect, never actually runs out , fires full-auto, fires 3 projectiles per shot, and has a resultant DPS damage per second of 20, An early-pattern G3 or, more precisely, the R91 Assault Rifle from Fallout 3 , while not a playable weapon in-game, appears on the "Commando" perk icon, as well as the "Aggressive" Companion wheel setting.

Additionally, the FO3 "Infiltrator" a variant of the G3 with a longer magazine, no stock, a black synthetic forearm, and a suppressor is visible in Mick's special weapon stash, but is also unusable.

This poster depicts several children dressed in the company's costumes, one of whom wields an unknown rifle; given how this costume is meant to be a Chinese soldier, it is reasonable to assume that it is supposed to be a Norinco Type Returning from Fallout 3 , the fictitious DKS sniper rifle referred to simply as the "Sniper Rifle" is a usable weapon in-game, and serves as an excellent long-range option for dealing with enemies, at the cost of a low rate of fire, a small magazine capacity 5 rounds , and a rather low durability.

The Sniper Rifle fires the. It is rather rare, only being purchasable from a handful of merchants, or found in some rather out-of-the-way locations.

The Sniper Rifle has 2 available modifications- a suppressor to reduce the weapon's report, and the Carbon Fiber Parts, which impressively lower its weight from 8 to 3.

Compared to the standard variant, it has a lower weight 4. Visually speaking, it has a slightly longer magazine, a more solid thumbhole stock rather than the odd partially-completed skeletal thumbhole stock of the standard variant , a slightly shortened barrel in spite of the noticeably better accuracy , and a desert camouflage paint scheme.

According to the game's lore, it was originally issued to the U. Armed Forces in the Gobi Desert campaign in China prior to the nuclear war although how it then managed to wind up in a sniper's nest in the Mojave isn't particularly clear.

It is found in a decrepit building to the north of Little Yangtze. It has the highest damage of the 3 variants not to mention the highest damage of any suppressed weapon, and the highest non-crit damage of anything in.

The weapon was originally owned by Christine Royce of the Circle of Steel hence the name , a sub-group within the Brotherhood of Steel, and was later left behind while she hunted for Elijah.

Notably, if one picks up Elijah's notes from the watchtower on the other side of Yangtze Camp, he mentions seeing a glint, which was most likely light reflected off of the rifle's scope.

While it is quite hard to spot, the model of the BB Gun's loader has a logo that features an M Springfield. The weapon does not make any sort of physical appearance in-game.

What appears simply as "Light Machine Gun" in the game, seems to be an FN Minimi with a wooden M60 style hand guard and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt.

It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to rounds. Fires the standard 5. The Light Machine Gun is a powerful weapon for someone sitting on a bounty of 5.

The rifle, described as the "ultimate refinement of the sniper's art", has a light stainless or nickel finish, a scope, a lengthened barrel, a unique solid stock, and a 30 round magazine; it, along with the 5.

The "Automatic Rifle" comes with one modification, "upgraded internals" that boost it's rate of fire. The Automatic Rifle is a powerful weapon, while chewing through.

The Remington Wingmaster with the magazine tube cap of a Winchester appears as the "Hunting Shotgun". It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade.

The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot. The Hunting Shotgun is a useful shotgun as it allows a much more accurate use of 12 gauge over the more spray and pray Riot Shotgun, making it incredibly useful for Magnum and Slug shells.

The unique version, the Dinner Bell, has synthetic camo furniture and is the most accurate scattergun-style weapon in the game.

Dinner Bell serves as the game's most accurate scattergun, and is useful for hitting angry raiders with Slug shells at ranges past any other shotguns.

A Gauge double-barrel shotgun called the "Caravan Shotgun" appears in game; those who pre-ordered the 'Caravan Pack' version of New Vegas could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear, with duct tape around the stock and a crack in the forend.

The "Caravan Shotgun" is commonly found on, fittingly, Crimson Caravan guards. The Caravan Shotgun is a decent weapon, being a direct upgrade over the Single Shotgun but still kept back by the weaker 20 gauge chambering.

A drum-magazine fed semi-automatic shotgun based on the Hawk Semi-Auto Shotgun , sans the tactical features and with a wooden pistol-grip and handguard, appears as the "Riot Shotgun".

A powerful weapon in the right circumstances, the Riot Shotgun spits shells at a faster rate than any other shotgun, enough to stun lock even the toughest opponents with the And Stay Back perk, but requires a hefty surplus of 12 gauge to kept fed.

This Winchester differs from the real life model and it's fed with gauge shells instead of 12 or gauge shells.

The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom. While it has more rounds and a higher rate of fire than its other 20 gauge brethren, the same caliber caps off the usefulness of the shotgun as well, making it usable against smaller and less armored foes, but loses out against medium armor.

The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings.

The Single Shotgun is a good starter shotgun, with very good accuracy at a cost of its lack of real damage to anything wearing armor.

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Image Unavailable Image not available for Color: About the product Beyond the Wasteland: The world of New Vegas is more expansive than ever.

Each new distinct area presents a fresh set of branching-quests, remarkable personalities and more chances to play the Savior or the Pariah to the natives of New Vegas.

Lured into a trap masquerading as the Sierra Madre Casino, you are thrown into a high stakes game where you'll have to work with three other lost souls if you want to survive.

An expedition into Utah's Zion National Park goes horribly wrong and you become embroiled in a war between tribes and put into a conflict between a New Canaanite missionary and the mysterious Burning Man.

Transported to the Big MT research crater, you are enlisted by the Think Tank to save them from their own science experiments that have gone horribly out of control.

Ulysses, the original Courier Six, contacts you and promises to answer why he refused to deliver the Platinum Chip at the start of Fallout: New Vegas, but only if you make one last journey into the treacherous canyons of the Divide.

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Please try again later. Video Game Verified Purchase. To those of you who this might be their first time buying an Xbox One Compatible game I've only since downloaded my old treasured games , Allow me to provide install instructions.

First 1 install the first disc with updates. Second 2 insert the second disc. This will launch the game. New Vegas" by pressing the menu button the one with 3 horizontal lines and select "manage game" and then "see in store".

Below this will be your addons. Select and download the dlc you wish to experience at no cost to you. The second disc authorizes the "purchase" so to speak.

Now the tutorial is out of the way. The game runs just as good as before back when bumming with your friends was still a thing.

To new comers, enjoy what many hail as the balance of classic in depth rpg elements and the thrill of an FPS. Choose wisely with everything you do and may Lady Luck be by your side when you ride into New Vegas.

I'll keep it spoiler free for you guys. This is a fantastic game with intentional replay value. From impressing Vegas gamblers and gangsters to waging wars amongst the many tribes of post-nuclear society the game is deep and echos of many troupes both in gaming and cinema.

To older fans like myself Seriously though it's nice to get back on the saddle. I've been a fan of the Fallout Franchise since it's first installment, In I have finished all of them more than once.

I gotta say this one is the best installment so far, due to its complexity and density. Let me start with the flaws: A lot, lot, lot of bugs, and glitched DLCs.

They caused me to lose equipment, companions, and restart quest many times. Apart from those, this game is perfect for gamers who love action, RPG, open scenarios, and ethical dilemas.

First, if you want to explore it as much as possible, it will take you approx hours to finish it. Second, The quests are varied and extremely appealing.

They range from finding a Teddy bear to rescuing an airplane. Third, the scenario is huge, and you can explore pretty much everything.

By the way, your whole experience changes depending on the direction you first take when you begin the game.

Also, at one point, you'll have to decide which faction you'll want to join. There are many, and it's almost impossible to be in good terms with all of them.

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That and once you manage to pawn off the gold bars, is there much left other than the extremely expensive GRA weapons? Redet mit ihr bis sie einwilligt euch zu helfen. Fallout 1 Fallout 2 Fallout 3 Fallout: Dynamische Taktiken einstellen und Tipps zur Strategie Geht nach ganz oben, wo der Ghul auf einem Stuhl sitzt und zu einem Gespräch einlädt. Wenn ihr bei dem Schild angekommen seid, das an die Hauswand angelehnt ist müsst ihr nach rechts und durch die Tür in das Gebiet "Medical District" gehen. Wartet geduckt, bis er im Raum herumwandert und euch den Rücken zudreht, dann schleicht hinein.

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